Murder party
Animation
Duration
1H30-2h
Group
5-400
Available in
English
Animation
Accessible
Mystery & Brainstorming
London, 1907. A celebrity dinner party is taking place at Dr. Watson’s mansion. Suddenly, the room is plunged into darkness. When the light returns, a murder has been committed! But by whom, how and why?
Working in teams, participants will investigate a story with a mysterious flavour. On the menu: famous suspects (Einstein, Buffalo Bill, Holmes…), Victorian mansion, music, animated film… but also augmented reality and sound investigation! An original scenario with multiple ways of investigating, augmented reality, soundtrack, map of the manor…
This Murder Party can be played in a continuous format, or as a lunch, dinner or cocktail party in 3 20-minute sessions during the inter-meal period.
So get ready for your Murder Party ?
🕵️♀️ It’s for you if…
… you love immersive, interactive entertainment in a hushed Victorian atmosphere full of surprises!
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Murder Party rates
Price before tax
Base price: €490- Animation team, sound system
- Included (per team): coin, clue cards, period newspaper, list of suspects, map of the manor, tablet depending on the version chosen
- Tobe provided (or optional): screen for video projection
Example
for a group of 40 people- Calculation of TOTAL excl:
- Base (490 €) + rate / pers. x number of participants
Playing the game
Help AI Sherlock solve the case!
Gathered in teams of 4 to 8 participants, employees experience the animation to the rhythm of a shadow-theater animation film that adds coherence and atmosphere.
The game is divided into 3 parts, like a dinner party, which the teams go through together, validating each stage of their investigation right up to the final sprint, the conclusion of their investigations.
Through the games on offer, participants acquire Sherlock tokens that will enable them to obtain valuable testimonies from suspects… which can then be exchanged with those of other teams! On the menu:
– Augmented reality: players search “for real” a body lying in front of them. All around them, objects are interactive clues to be assembled (puzzle of a torn photo), manipulated (telephone number to be dialed)… to find the cause of death.
– The plan of the manor: find the location of suspects thanks to their testimonies
– The soundtrack: since the room where the crime took place has been plunged into darkness, they’ll have to pay close attention to the slightest sound clue that could betray the murderer’s passage!
– A sound spectrum player: the iPad lets them hear voices as they browse images
– The violin lesson: guessing today’s tunes is easy… but not so easy when they’re played on the violin, Holmes’ passion!